If you are just like me. Who forget thing so easy then a simple refresher can do the job juggling your memory. Particularly modeling in 3ds Max. Sometimes you just forget there are already built in objects for max to use rather than creating the object from scratch here is a little reference for me or you if you wanna bookmark my site.
Lately I got this error when I freshly installed Drupal 6. I googled and google how to fix the problem.
All you got to do is navigate through your windows file system if your using windows look for the folder c:/window/system32/drivers/etc/ and open “hosts” file , you must be an admin to be able to change this file.
If you are running Windows vista/7 , right click on notepad and choose “run as administrator” and look for that hosts file. Uncomment the bit where it says “127.0.0.1” removing the # number sign.
Reload the page and the error should now disappear.
Whenever I go to creating stuff on 3dsMax I always forget how the Bone works. Just for reference for me to remind me how this work and relearned the knowledge fast. Its also to remind me Bone System for animating models and Rigging is for applying IK Solvers and Kinematics to how the bone system will work.
To create a bone: – In the right side in the Create tab and at the very end of icons the System is where you will find the Bone. Its very straight forward to create click and click and right click to end creating your bone. – To Edit the bone and continue connecting , removing and deleting bones. You need to turn on your Bone Tools under Character menu in 3dsMax 7 or under animation in other versions.
Special Note: I often wonder how to connect bones and their orientation is done. Also how to connect 2 opposite adjacent bone together. This is done by linking the bones to the parent bone or it could also be a dummy shape. Use “Select and Link” to form a parent/child relationship with bones.
Heres a very useful video creating bone and character rigging for both our reference:
When working with Illustrator CS3 and you find yourself , transforming and moving objects but the origin of the ruler doesnt match and way off from the document itself. All you need to do is DOUBLE CLICK the upper left hand WHITE SQUARE where the X and Y ruler meets.
And also with the guide to accurately position it you need to have transform window open via Window->Transform and adjust the X/Y coordinates to your needs.